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 Tutorial cFg

In jos 
AutorMesaj
k7a
Admin
k7a


Mesaje : 235
Data de inscriere : 17/03/2010
Varsta : 30
Localizare : cApiTalA ;X

Tutorial cFg Empty
MesajSubiect: Tutorial cFg   Tutorial cFg I_icon_minitimeLun Apr 05, 2010 11:12 pm

Am sa va prezint unul dintre cele mai bune cfg-uri : dinok.
Pentru
cei ce nu stiu cfg-ul este un fel de program sa zic asa care te ajuta sa
joci mai bine.
Cum il pornim ?
In primul rand creati un fisier
text oriunde.
Il deschidem si dam paste la asta :

3
<--------( PT | dArKnez.| )--------->
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

//
__________________
//--------( Jump Script
)--------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

alias +cj
"+jump;+duck"
alias -cj "-jump;-duck"
bind space "+cj"
bind
"SPACE" "+bhop"
bind "e" "+use"
alias +bhop "alias _special
@bhop;@bhop"
alias -bhop "alias _special"
alias @bhop
"special;wait;+jump;wait;-jump"
Clear

________________________________________________________

//
__________________
//--------( FLASHLIGHT
)--------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


bind "f"
+fastfire


// __________________
//--------( Bomb Jump S.
)--------------------------------------------------------------
//
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


bind "x" "+bombjump"


__________________________________________________________

//
__________________
//--------( GFX )----------------------------
//
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

r_mmx 1
r_bmodelhighfrac "5.0"
r_decals
"300"
r_drawviewmodel "1"
r_drawentities "1"
r_mirroralpha "0"
r_wateralpha
"1"
r_dynamic "1"
r_novis "0"
r_traceglow "0"
r_lightmap
"0"
precache "1"

gl_texturemode GL_LINEAR_MIPMAP_NEAREST
gl_picmip
"0"
gl_playermip "0"
gl_max_size "256"
gl_spriteblend "1"
gl_lightholes
"0"
gl_dither "1"
gl_flipmatrix "0"
gl_lightholes "0"
gl_monolights
"1"
gl_overbright "0"
gl_polyoffset "30000"
gl_cull "1"
gl_palette_tex
0
gl_keeptjunctions 0
gl_playermip 1000
gl_round_down 6
gl_wateramp
0
gl_ztrick 1
gl_alphamin "0.25"
gl_fog "0"
gl_affinemodels
"0"
gl_clear "0"
gl_flashbend "0"
r_bmodelhighfrac "5.0"
___________________________________________________________

//
__________________
//--------( Sound/Audio
)--------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

hisound 2
loadas8bit
0//i//
bgmvolume 0
s_reverb 1rate 15000
s_reverb 1
s_rolloff
1
s_doppler 0
s_distance 60
s_automin_distance 2
s_automax_distance
30
s_min_distance 8
s_max_distance 1000
s_leafnum 0
s_refgain
.4
s_refdelay 4
s_polykeep 1000000000
s_polysize 10000000
s_numpolys
200
s_bloat 2
s_verbwet .25
s_a3d 0
s_eax 1
suitvolume
.25
_snd_mixahead .1

bind "F5" "volup"
bind "F6" "voldown"
__________________________________________________________

//
__________________
//--------( AwP Script
)--------------------------------------------------------------
//
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


___________________________________________________________________________________________

//
__________________
//--------( LAG/Ping
)-------------------------------------------------------------------------------
//
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
cl_bob "0"
cl_bobcycle "0"
cl_latency
"-90.0"
cl_updaterate "101"
cl_cmdrate "20"
cl_lc "1"
cl_lw
"1"
cl_download_ingame "1"
cl_himodels "0.000000"
cl_gaitestimation
"1.000000"
cl_timeout "35"
gl_overbright "0"
gl_keeptjunctions
"0.000000"
gl_round_down "1.000000"
gl_playermip "2.000000"
gl_flipmatrix
"0"
max_shells "0"
max_smokepuffs "0"
loadas8bit "0.000000"
setinfo
"ghosts" "0.000000"
mp_decals "300.000000"
console "1.000000"
fps_max
"101"
fps_modem "0"
_____________________________________________________________________________________________________________

//
__________________
//--------( Console Color
)----------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
//

Green
- 000 255 000
Red - 255 000 000
Purple - 235 000 235
Blue
(Teal) - 000 200 200
Standard - 255 155 050
White - 255 255 255
Dark
Blue - 000 000 255

____________________________________________________________

//
__________________
//--------( Buy Menu
)------------------------------------------------------------
//
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

bind kp_minus "defuser;vesthelm;vest;hegren;
flash; flash;sgren;slot3"
bind kp_end
"usp;buyammo2;buyammo2;buyammo2;slot3;w"
bind kp_downarrow "ak47;
m4a1; primammo; slot3;w"
bind kp_5
"aug;sg552;buyammo1;buyammo1;vesthelm;vest;hegren;flash;flash;sgren;slot3;w"
bind
kp_leftarrow "awp;buyammo1;slot3;w"
bind kp_slash "defuser; slot3"
bind
kp_rightarrow "sgren; slot3"
bind kp_home "vesthelm; vest; slot3"
bind
kp_uparrow "hegren;slot3"
bind kp_pgup "flash; slot3"
bind kp_ins
"deagle; secammo; slot3;w"
bind kp_enter "ak47;
bind n
"admin_rcon admin_ignore_immunity 0"
m4a1;buyammo1;buyammo1;deagle;buyammo2;buyammo2;buyammo2;
defuser;
vesthelm; vest; hegren; flash; flash;sgren; slot3;w"
bind
kp_plus "awp; buyammo1; deagle;secammo; defuser; vesthelm; vest;
hegren;
flash; flash; slot3;w"
bind kp_del
"mp5;buyammo1;buyammo1;buyammo1;slot3;w"
bind kp_pgdn "famas;
galil;primammo;slot3;w"

___________________________________________________________________________________________

//
__________________
//--------( NaMe By WpK|
)--------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
name WpK


________________________________________________________

//
__________________
//--------( FPS )--------------------------
//
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

cl_weather "0"
r_dynamic "1"
r_novis
"0"
r_traceglow "1"
r_wateralpha "1"
r_mirroralpha "0"
r_bmodelhighfrac
"5.0"
r_lightmap "0"
precache "1"
mp_decals "20"
gl_max_size
"256"
gl_affinemodels "0"
gl_alphamin "0.25"
gl_clear "0"
gl_dither
"1"
gl_flipmatrix "0"
d_spriteskip "0"
gl_cull "1"
gl_palette_tex
"1"
gl_lightholes "0"
fpx_max "201"
fps_modem "0"
mat_dxlevel
"-90"

// __________________
//--------( TINTA
)---------------------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

cl_bobcycle
"1"
cl_bobup "0"
cl_bob "0"

_______________________________________________________________________

//
__________________
//--------( Radar
)---------------------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

bind
"'" "radar_t"
_____________________________________________________________________

//
__________________
//--------( RaDio
)---------------------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

//radio1
and text

//radio and text
_____________________________________________________________________


//
__________________
//--------( UnBindall )--------------------------
//
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

bind "v" "buyequip"
bind "TAB"
"+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind
"'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "."
"buyammo2"
bind "/" "+movedown"
bind "5" "slot5"
bind "6"
"slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind
"0" "slot10"
bind ";" "+mlook"
bind "=" "sizeup"
bind "["
"invprev"
bind "v" "say_team /me"
bind "]" "invnext"
bind "`"
"toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c"
"radio3"
bind "d" "+moveright"
bind "g" "drop"
bind "h"
"+commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind
"k" "+voicerecord"
bind "m" "chooseteam"
bind "n" "nightvision"
bind
"o" "buyequip"
bind "r" "+reload"
bind "s" "+back"
bind "t"
"impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind
"x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~"
"toggleconsole"
bind "ctrl" "+duck"
bind "UPARROW" "+forward"
bind
"DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW"
"+right"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind
"MOUSE3"
"ak47;m4a1;primammo;deagle;secammo;hegren;flash;flash;vest;vesthelm;defuser;sgren"
bind
"KP_ENTER"
"awp;primammo;deagle;secammo;hegren;flash;flash;vest;vesthelm;defuser;sgren"
bind
"F5" "usp;secammo"
bind "F7"
"ak47;m4a1;primammo;deagle;secammo;hegren;flash;flash;vest;vesthelm;defuser;sgren"
bind
"F10" "quit prompt"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind
"PGUP" "+lookup"
bind "mwheelup" "+duck"
bind "mwheeldown"
"+duck"
bind "END" "centerview"
bind "MOUSE1" "+attack"
bind
"MOUSE2" "+attack2"
bind "PAUSE" "pause"
bind "MOUSE4"
"cl_righthand 0"
bind "MOUSE5" "cl_righthand 1"
voice_scale
"0.300000"
voice_enable "1"
voice_forcemicrecord "0.000000"
console
"1"
crosshair "1"
gamma "3"
lightgamma "1"
ex_interp "0.05"
cl_timeout
"35"
brightness "3"
con_color "255 255 255"
net_graph "3"
net_scale
"33"
net_graphpos "2"
sv_voiceenable "1"
sv_aim "0.000000"
sv_airaccelerate
"10"
hpk_maxsize "0"
viewsize "120"
ati_subdiv "2"
ati_npatch
"1.0"
r_bmodelhighfrac "5"
mp_decals "30.000000"
gl_dither "1"
gl_polyoffset
"0.1"
gl_overbright "0"
gl_flipmatrix "0"
gl_monolights "1"
s_rolloff
"1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2"
s_automax_distance
"30"
s_min_distance "5"
s_max_distance "1000"
s_leafnum "0"
s_refgain
"0.4"
s_refdelay "4"
s_polykeep "0"
s_polysize "0"
s_numpolys
"200"
s_bloat "2"
s_verbwet "0.25"
s_a3d "0"
s_eax
"0.000000"
volume "1.000"
suitvolume "0.250000"
hisound
"1.000000"
bgmvolume "0.000000"
MP3Volume "0.800000"
_snd_mixahead
"0.1"
team ""
cl_showfps 1
model "gordon"
skin ""
topcolor
"30"
bottomcolor "6"
rate "25000"
cl_updaterate "101"
cl_lw
"1"
cl_lc "1"
cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale
"0.8"
cl_timeout "305"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload
"1"
cl_allowupload "1"
cl_cmdrate "101"
lookstrafe "0.000000"
lookspring
"0.000000"
cl_forwardspeed "400"
cl_backspeed "400"
cl_vsmoothing
"0.00000"
m_pitch "0.022"
m_yaw "0.022"
sys_tycrate "1000"
m_forward
"1"
m_side "0.8"
m_filter "1.000000"
sensitivity "2.6"
joystick
"0.000000"
hud_takesshots "0"
fastsprites "0"
cl_corpsestay
"0"
_cl_autowepswitch "0"
hud_capturemouse "1"
hud_draw "1"
cl_righthand
"1"
cl_minmodels "0"
cl_dynamiccrosshair "0"
hud_fastswitch
"1"
hud_centerid "1"
voice_modenable "1"
cd_fps "0"
cd_sound
"0"
hud_classautokill "0"
setinfo "_vgui_menus" "0"
setinfo
"s" "67108863"
setinfo "_ah" "0"
setinfo "_cm_pw" "1"
setinfo
"vgui_menus" "0"
setinfo "ah" "0"
setinfo "dm" "0"
setinfo
"ghosts" "0"
+mlook
cl_sidespeed "400"
cl_yawspeed "600"
cl_crosshair_color
"250 250 250"
cl_crosshair_size "small"
cl_crosshair_translucent
"0"
crosshair "5.000000"
zoom_sensitivity_ratio "1"
bind "alt"
"+toggle"



________________________________________________________________________________________________

bind
"1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind
"q" "lastinv"
developer "0"
brightmodels=0
crosshair=0
esp_box
2
esp_boxradius=0
esp_carrier=0
esp_distance=0
esp_ent=0
esp_gaitsequence=0
esp_name
1
esp_plight=0
esp_reload_meter=0
esp_sequence=0
esp_thickness=0
esp_weapon=0
fullbright=0
gl_extra=0
glow=0
hud=0
nosky=1
outlined=0
radar=0
radar_fovdist=0
radar_ovzoom=0
radar_s=0
radar_x=0
radar_y=0
removals=1
bind
"e"


// Echo script

speak “
loading..activated..time..to..shoot.. echo "
clear
//
__________________
//--------( Admin )--------------------------
//
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
// wait alias
______________________________________________________________________________________________________________



clear

volume
1
play vox/activated
ww
play fvox/activated
volume 1

echo
"
[*] Config se incarca....."
echo " "
echo
"********************************"
echo "** Se Incarca.........**"
echo
" Config Activat"
echo " Spor La Frags"
echo " "
echo
"********************************"
echo " " *****Config By WpK|***** "

.
Acum punem un nume fisierului text . EX:player
dam save as si apoi
dam cu all files acolo si apoi daca am ous numele player scriem name :
player.cfg si il salvam in cstrikeul jocului.
Cum il pornim ? Intram
in cs si in consola scriem asa: exec player.cfg .

CU ce ne ajuta
un cfg si ce e nou ?
1.nu ni se mai micsoreaza tinta
2.dam head
mai usor
3.daca apasam F7 ni se cumpara urmatoarele arme : m4a1/ak47 ,
deagle , toate grenadele

Am uitat sa zic ceva : in unele meciuri
de clanuri nu te lasa cu cfg
Sus In jos
https://stm-clan.forumgratuit.ro
 
Tutorial cFg
Sus 
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